Helping the Next 4 Billion Go Online Part II: Prototyping Solutions for Digital Literacy Education

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Victor Udoewa Neil Mathew Anuranjan Gupta Lea Bauer Lokesh Bhog Bhawana Prabhakar Parivartika Patel Louie Al-Hafidh

Abstract

In 2015, over two hundred million people, around the world, went online for the first time bringing the number of people worldwide using the Internet to 3.2 billion. Still, a majority of the world, about 4.2 billion, is offline. The barriers to going online and becoming digitally literate can be greater than just infrastructural obstacles, including psychosocial barriers related to incentives, affordability, and user capability. Our goal is to help the next 4 billion go online by designing an educational solution to equip people with digital literacy skills to improve their lives. We have employed a human-centered design methodology through community research, synthesis, ideation, prototyping, and piloting to build solutions first for northern and central India. The design may be re-contextualized in order to scale to new locations. This paper focuses on the ideation and prototyping parts of the design phase and the initial pilots of the delivery phase, which are still in progress.

Article Details

How to Cite
UDOEWA, Victor et al. Helping the Next 4 Billion Go Online Part II: Prototyping Solutions for Digital Literacy Education. International Journal for Service Learning in Engineering, Humanitarian Engineering and Social Entrepreneurship, [S.l.], v. 12, n. 1, p. 13-40, may 2017. ISSN 1555-9033. Available at: <https://ojs.library.queensu.ca/index.php/ijsle/article/view/6665>. Date accessed: 19 aug. 2017. doi: https://doi.org/10.24908/ijsle.v12i1.6665.
Keywords
Digital literacy, Educational curricula, Human-centered design, India
Section
Articles